Moreover, the fewer characters you have, the less you will be able to keep up with the Heart of Darkness's onslaught. This may be a glitch.Īs the battle progresses, you should become more aggressive, since this is the last mission and no retreat is possible. The Heart appears to restore one action by killing anyone by other skills than "Come Unto Your Maker". Due to the Heart of Darkness's relatively low Stun resistance, this would be an ideal time for stalling time and recovering.Ĭonsidering this boss's mechanics, you may make your last heroes have lower bleed than blight resistance, as his blight attack can also trigger the stun effect. Skills that benefit from marking are therefore invaluable for dealing high amounts of burst damage.ĭuring the early portion of the third part of the fight, you may want to consider healing up/reducing the stress on afflicted heroes, as his attacks, while powerful, will not usually put your characters immediately on death's door. You will want to deal as much damage as fast as possible, especially during the last third of the fight where you will only have 2 heroes available. In essence, this is pretty much a rush-down boss-fight. If you are using healers or other support characters like a buffing/stress reducing Jester, it would be advisable to let them die first, while letting your main damage dealers focus on the Heart of Darkness for the second and third parts of the fight. Beware that if the HoD reaches the HP threshold on its turn due to DoT, it will still cast "Come Unto Your Maker".Īnother thing worth noting is if you kill the previous phase instead of letting it shift to the final form, the excess of damage dealt to that form will carry over and be dealt to the Heart of Darkness, thereby starting the fight effectively with less extra HP. Although it is impossible to exactly predict the exact amount of damage your heroes deal, it should be in your best interests to make the member who is about to be sacrificed deal the last blow to optimize damage output. The exact amount of HP for every one hit KO are 170 and 83 HP. That means that after the first turn, the number of skills (not including insta-death) are reduced to two.Īs mentioned above, this fight will get progressively harder as you reduce the enemy's HP and therefore lose more party members.
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